Wednesday 21 October 2009

Arts & Ex-Loggers on Planes

It's been UBER busy but I think a proper update of what the hell is going on with the game is in order. Development wise its 95% there now - I am waiting for some further assets with the planes and levels on the art side, and on the code side its bug fixes and balancing the game. I don't think any new features will be added unless its absolutely necessary - instead they will have to go into an update of some sort. The game is already packing a fair punch - the recent release of Aera was completely rad and I love flying shooting things and it's good to see it do so well on the AppStore -along with SkySmash1918 - also a great looking shooter! Mini Squadron would love to join them one day in the hands of all the iPhone/iPod owners of the world! (^__^)

Here is a picture of the "Plane Selection" screen. The planes that are silhouetted out are kept secret - except for some as a teaser (^__~). The question marks are actually missing assets and are waiting to be drawn (--come on artist man you can do it!!!--). So as you can see - some way to go yet (* ̄m ̄)


Here is also a collage of all the themes in the game (except one). They are shrunk so they don't give everything away - but you can click through for a bigger look if you want. They don't have any of the dynamic stuff in these little put-togthers but they are beautiful when moving with the old-skool parallax action in the game! Everything looks great when I have all the dynamic elements in there too (you know, like the planes...).


As for sound, well it's turning out to be more work than I'd imagine (along with everything else it seems). For a little amusement I thought it would be a good idea to have speech when you collected certain power-ups - so I got The Whitney to squeak some sound FX for me - she is below. You will have to wait for the game to sample (geddit? sigh) her voice!


So that about sums up the state of play as it is. There might be some beta testers required soon (like, from tomorrow), and lots of testing. Submission date is still tentaively 31st October - Early Nov, but seeing as how my other "tester" app (for my friends band Subsource) which consists of playing music and some silly lighter thing is taking close to 7 weeks for approval....my hopes aren't high it will be a fast process - *cries* - ( つ Д `).

Oh yeah - I also had the fortune to meet an Ex-Logger by the name of Charles (or "Chuck") on a plane. He's crazy - Logging is NOT an easy job. By FAR. He's also blown up some stone hills and out-manueuvred some Lions - and I told him I'd post a picture of him here. So I will:


Mini Squadron is proud to have an Ex-Logger as a Fan. Please leave comments if you happen to be an existing or past Logger for random Big Ups.

8 comments:

  1. I'd like to be a beta tester on this if you need one. no experience

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  2. Yeah id love to beta test this for you! What info do you need off us?

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  3. Just hang in there guys - I will tell you soon how to proceed - seems like theres still a few issues to iron out in code land....

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  4. Cool updates to the blog and game progres! I've been following since the first trailer, can't wait for this game. I'd love to beta if you need help, I test for Pocket God as well right now, my email is ericb531@yahoo.com Thanks

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  5. I need this game now, release it!

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  6. Tom G could you pass your email onto me so I can contact you please? thanks!

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  7. Hey Tak, just wondering if you sent the beta emails out, still would love to test and give feedback to help improve the game :)

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  8. tomgrinnell@hotmail.com, sorry dude iv been in hospital, im all good now though :)

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