It's really nice getting feedback from people who have been playing beta/preview builds of the game. Positive or negative it all helps to hone the game and to make it have that polish which I hope will distinguish it as a "professional product". It's one of the many goals I have in the back of my mind when I set out to become an "Indie Dev" - I always wanted to maintain an extremely (if not impossibly) high professional standard for as much of the development as possible - there was no way I wanted to be seen as an amateur - I would be letting myself and everyone else who have helped on the game down. Obviously - it being an impossibly high standard means there are sections of the game that are not up to my standards, but they will definitely be improved upon in time. Aim for the sky to touch the ceiling right? (Which was, incidentally, a game I used to play when I was a child - trying to touch the ceiling. Such a foolish child - playing too much Mario and expecting coins to pop out if I hit it).
Submission date is set to be 2 weeks from now MAX. Ramping up PR effort in the meanwhile...
MiniSquadron is a frantic shooter on the iPhone, involving lots of little planes all vying for supremacy of the skies!
Simple and highly addictive old-skool shooting gameplay suitable for all ages, with stunning graphics to match! Take your Mini Squadron through lush forest levels to modern cityscapes, and then SHOOT EVERYTHING IN THE WAY FOR A HI-SCORE!
Shoot down enemy planes, bombers, UFOs, ducks, collect a plethora of power-ups - and unlock over 50 types of planes with different weapon types! There's nothing quite like this on the iPhone, BUY IT NOW! Then make your friends buy it and BEAT THEM IN WIFI MULTIPLAYER!